Wednesday, February 28, 2007

Reflecting on Digital Document

I'm still working on my rough draft trying to put my movie together. The hardest part about the this project is putting in the pieces in the right order and sequence so that it make sense and that it float well with the narrative part. One of the problems that I've experienced was importing videos from my camera to Window Media Movie Maker. By accident, I finally got my videos on Window Media Movie Maker, not knowing exactly how I got it there other then messing with the program. I also found that when recording my narrative, I have a lot of miscues. Most of the time I went back and record the whole thing again, which is not an efficient method. I need to find a better way to record my narrative or I will be recording forever. Right now, I'm thinking about recording a paragraph at a time and just put it together at the end.
I'm not quite done with my digit document, thus I felt that I cannot write an adequate reflection on my experiences. Though, I found myself addicted to Window Media Movie Maker because I'm having fun discovering new things as I continue to work on my project and being active in my learning. I shall reflect more on my experiences after I complete my document. I think by then I will have more to express on my reflection.

Saturday, February 24, 2007

Digital Learning

I'm beginning to learn that the process of making a movie is much more complicate then what I thought, but at the same time I like the feelings of becoming a "computer literate". For the past few days, I've been playing around with Windowmedia Movie Marker to become familar with the program so that when I did my real project I can do it with ease. My sister have always have Windowmedia Movie Maker on her computer and I never knew that. I didn't know that she have the program to create a movie. If I would have known easier, I would have find use for Windowmedia more inadditon to listen to music and burning CDs.
I started working on my project and found that I cannot do it without my narrative. I have some pictures and some music, but I cannot put the pieces together until I have a narrative. For me, I found it easier having the narrative or at least the written part of the project first before I can put the pieces together. Finding the right clips and the right sound to project the kind of story that I want is not easy. I found that adding the video clips or pictures or deleting things is simple, but arrange them in ways that it tells a story to grab my audiences attention is very hard. I think that, perhaps, if I have all my pieces and narrative, then maybe it will be easier. Right now, I'm still in the process of editing and finishing my narrative, and collecting video clips and pictures. I believe that if I have all these elements together, I can proceed on with my movie. I will continue to work with Windowmedia Movie Maker to achieve my goal of creating a successful movie about my learning experience.

Friday, February 16, 2007

Learning and action

after reading chapter 5 & 6, I felt that most of the time Gee is explaining and giving strategies of how to play the games. However, he did tie the venture of these games with different learning principles, in which he defined at the end of each chapters. From ch. 6, Gee identified three cultural models: world, learning, and semotic domain.
One of thing that I thought was important was the Cultural Models of LearningPrinciple. In the chapter, Gee describe how video game players may achieve this principle by learning to take different perspective from the vitual charaters, and identify oneself with it. I believe that most of the ime in order for us to understand something we have to think and identify ourselves with that thing. For example, I'm learning to bake so in in the process of me learning I have to first identify myself as a person who is baking and familize myself with the things in that area.

Friday, February 9, 2007

Situate Meaning and Learning

In this chapter, Gee discussed his experiences playing the video game Deus Ex and how he think it is related to real life situations. He decribed four steps process that Deus Ex can assist as a basis practice of how children learn. Gee also talked about how the human mind is so powerful at recognizing pattern. He give the example of how a child reflects in his or her action unconciously and from this experience the child learns to form a hypothesis about a certain kind of pattern about certain things, such as the meaning for book is "something like hard flat surface good fro supportating a piece of pape". As the children develop thier concepts they use patterns to create meanings that make sense to them (situate meanings).
Gee also said that not many player read the manual before starting to play the game. One may took a glance at the instruction booklet, but reading it doesn't make a lot of sense until one has already experienced it. Sometimes manual can be confusing and one wouldn't know what to do until one actually try to work it out. Like a biology book, it doesn't make much sense if one doesn't have a lot of background knowledge in the subject and haven't really been expose to its concepts. One will become to understand more and become better as one continue to practice and being exposed to it.
Overall, I think that situated meaing and learning is being activitly involve in whatever that one's trying to learn and be a part of it. This also include putting one's the mind and the body working together to make meaning out of the situation. By going through different experiences in life one also seek patterns to explain or make meaning out of things. Being a part of a situation in the world of experince, over time, these new things will eventually make sense and one will become better and better at it (like Gee playing Deus Ex).