Friday, February 16, 2007

Learning and action

after reading chapter 5 & 6, I felt that most of the time Gee is explaining and giving strategies of how to play the games. However, he did tie the venture of these games with different learning principles, in which he defined at the end of each chapters. From ch. 6, Gee identified three cultural models: world, learning, and semotic domain.
One of thing that I thought was important was the Cultural Models of LearningPrinciple. In the chapter, Gee describe how video game players may achieve this principle by learning to take different perspective from the vitual charaters, and identify oneself with it. I believe that most of the ime in order for us to understand something we have to think and identify ourselves with that thing. For example, I'm learning to bake so in in the process of me learning I have to first identify myself as a person who is baking and familize myself with the things in that area.

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